
local LoginScene =require("Scene/SceneLogic/LoginScene")


SceneLogic = {}

function SceneLogic.Create(scene_type)
	local scene_logic = nil
	-- 根据场景类型创建场景逻辑
	if 0 == scene_type then
		scene_logic = LoginScene.New()
	end
	-- if scene_logic ~= nil then
	-- 	scene_logic:SetSceneType(scene_type)
	-- end

	return scene_logic
end
